This includes not visiting her at the Brig at the Medical Platform, not taking her out on Missions/Side Ops, and/or letting her get injured during combat situations when deployed. If you prefer to keep Quiet around just a bit longer (she will have to depart eventually), there are two ways to do it: After Mission 45, Quiet will no longer be available for deployment. After viewing the cutscene of Emmerich's exile from Mother Base, Side Ops #150 will become available, which leads into Mission 45. SPOILER WARNING! Click HERE to get Quiet back to Mother Base after Mission 45!Īfter completing Mission 43, Ocelot will call Snake and inform him that Quiet has left Mother Base. Quiet stands up and walks towards Snake and stares at him for a few seconds and then sits back downġ.06 UPDATE: GETTING QUIET BACK TO MOTHER BASE Quiet stands to look at the window in front of her, then lies on her stomach and stares at Snake with a smile Quiet will cross her legs and look at Snake regularly, and then gets into a stretching pose Quiet sits still, then stares towards the cockpit, then gives a nod at Snake, and then looks at the window behind her Quiet stands up and walks towards the metal bars and looks around and then takes a shower and then sits and plays with the water and then lies down on her back Quiet stands up and walks towards the metal bars and looks around Quiet lies on her stomach on the bed and then on her back MEDICAL PLATFORM NOTE: The full animation of Quiet moving around in the Brig is the same one that was seen during Side Ops #111. Once Quiet is at Mother Base and available for deployment, there are various animations of her that are unlocked based on the Bond level with Snake. COSTUMES.SIDE OPS 29.HD SCREENCAPS.6.jpg GRAY XOFĬomplete Mission 35 670,000 GMP Key Item: Quiet's Examination Report R&D Level: 25 Two of them have additional Suppressor abilities totaling FOUR upgrades. Quiet has a total of three Sniper Rifles. However, this is only possible after first increasing the bond percentage with her by completing numerous missions as a team. Quiet can shoot a grenade mid-air, ricocheting it into nearby targets.ĭeveloping custom equipment for Quiet will allow Snake to change her attacks (lethal/non-lethal/anti-material). Quiet begins to fire at will against enemy targets, or stop firing. Locks onto a designated target, and will fire on your shot. Select the "Quiet (Scout)" to make her search a specific outpost/guard post or select the "Quiet (Attack)" to position her at a sniping point. To use Quiet's "Scout" or "Attack" abilities, bring her on a mission and then open the iDroid menu. The more enemies she shoots and commands given by Snake, the higher her level increases. To increase the bond percentage, take Quiet on missions/Side Ops and let her do all the work for you. Quiet's abilities can be upgraded based on the amount of trust (bond percentage) that Snake earns. For more information on what other commands Snake can unlock for Quiet, read the list below. Also, when Quiet moves to a new position, her teleport move can actually kill any enemy that is in her way. If Snake designates a sniping position as a deployment or movement point, Quiet will eliminate any enemies that spot him (outdoors only), which prevents the enemy force from going on combat alert. Since it isn't a guard post or outpost, Quiet can't scout the area, though you can pinpoint a sniping position nearby and she'll be able to ID the target. For example, when pursuing the "Extract the Highly Skilled Soldier" Side Op missions, the target is usually located in an unmarked area of the map. If Snake designates an outpost or guard post as a deployment or movement point, she will recon the area and mark soldiers, vehicles, and supplies on the iDroid.īe aware that Quiet cannot scout areas of the map that don't have a designated location. Quiet is a Vanguard Sharpshooter that can pick off targets from long range and carry out covert scouting missions.
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