I'm not sure the reasons why it wasn't accepted for 3.2, but I suspect that the PR provided too much functionality which was considered a bloat for Godot. Since the PR hasn't received much review from the core developers throughout a year (by the way, tomorrow will be exactly one year since the PR was opened!), it seems like that PR got abandoned (CC feel free to take over and/or discuss this). For introduction, see godotengine/godot#31831. Minimal core functionality is required to make this happen. Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams: For Godot, this would be mainly useful for the AssetLib godotengine/godot#31683, where people may link animated images into descriptions/relevant sections, for instance see my plugin with some GIF showcasing the plugin functionality. I propose that we add some basic (but still useful) support for loading (and possibly importing) animated images. Describe the feature / enhancement and how it helps to overcome the problem or limitation: Currently, we are limited to a single Image class which acts as a container for static images and provides basic image processing. Godot doesn't currently support loading animated images (such as GIF), and there are no core data structures to facilitate this. Describe the problem or limitation you are having in your project: Sidenote: while editing this tutorial I realized we used another tool by Bennet in a previous tutorial, the Clippy tool!Īnd there you have it! Now you now how to build a pre load screen for Squarespace from scratch.Describe the project you are working on: Goost Godot Engine Extension. You can use the easing tool or Feely's CodePen to skip the guesswork on this part. This part is completely optional but I feel it adds a little extra to the whole customization. Last but not least, I’ll show you a really easy way we can create an even cooler slide-out effect through the cubic-bezier easing. But, if you’re looking for a fade-out effect, you can swap the transform property for opacity instead (not shown in the vid).Ģ2:35 - Modifying the transition of the loading screen when leaving the window In this step, you’ll be able to decide the edge towards which the screen will slide into. Next, we’ll move onto animating the full splash screen so that it goes away after a specific amount of time and reveals the content behind it. We’ll have to set up a simple animation for this and then decide the time we want the turn to take and how many times we want it to rotate.ġ5:57 - Animating the whole loading screen to slide out and reveal the page content We’ll begin with the logo and make it rotate 360deg through the transform property. Then, we’ll bring in the actual icon through the background-image property and adjust it to our needs.Ġ9:47 - Animating the logo to make it rotateĪfter our two pieces of the puzzle are in place, it’s time for the fun part: creating the animations! With the background in place, we’ll now take care of the logo container! We’ll build this one up inside the background holding it, based on the size we’d like the image to have. Once the divs are in place, it’s time to move onto the CSS! We’ll begin by creating the actual screen background, making sure it covers the entire browser window and doesn’t scroll when users scroll.Ġ5:16 - Adding the logo to our preload screen Depending on whether you want to have it showing up on all pages of the site or not, you can set up this part of the code either inside the Code Injection Section area of each page (Page > Cog next to it > Advanced > Header Code Injection) or inside the full site (Settings > Advanced > Code Injection).Ġ2:40 - Adding the necessary CSS to set up our loading screen Are you ready for this one? Let’s get to it!Ġ1:16 - Building the loading screen with HTMLįirst things’ first, we need to set up our HTML to be able to have the corresponding containers we need to build the screen.
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